#pragma once
#include "SCore.h"

struct CAMERAPOS
{
	float cx;
	float cy;
	float cz;
};

class Sample : public SCore
{
public : 
	CAMERAPOS		cam;
	bool		PreCoreRender();
	bool		Init();
	bool		Frame();
	bool		Render();
	bool		Resource();
	void		Input();

	LPDIRECT3DTEXTURE9      g_pTexture;
	LPDIRECT3DTEXTURE9      g_pTexture1;
	LPDIRECT3DTEXTURE9      g_pTexture2;
	LPDIRECT3DTEXTURE9      g_pTexture3;
	LPDIRECT3DTEXTURE9      g_pTexture4;
	LPDIRECT3DTEXTURE9      g_pTexture5;



//	bool		Release();

public:
	Sample(void);
	~Sample(void);
};
